65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
#ifndef ANGLE_H
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#define ANGLE_H
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class FE_Angle
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{
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public:
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FE_Angle();
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FE_Angle(char angle);
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FE_Angle(FE_Angle const& angle);
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static void loadAll(); // précalcule les cosinus
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FE_Angle& operator+=(const FE_Angle& a);
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FE_Angle& operator+=(const char& a);
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FE_Angle& operator++();
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FE_Angle& operator-=(const FE_Angle& a);
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FE_Angle& operator-=(const char& a);
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FE_Angle& operator--();
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FE_Angle& operator=(const char& a);
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bool testEgalite(FE_Angle const& angle) const;
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bool testEgalite(char const& angle) const;
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bool testSuperieur(FE_Angle const& angle) const; // true si this > angle
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bool testSuperieur(char const& angle) const;
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float cos()const;
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float sin()const;
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float tan()const;
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static float cos(char const angle);
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static float sin(char const angle);
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static float tan(char const angle);
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static float cos(FE_Angle const& angle);
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static float sin(FE_Angle const& angle);
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static float tan(FE_Angle const& angle);
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protected:
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char m_currentValue;
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static bool hasBeenLoadedBefore;
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static double m_cos[256],m_sin[256],m_tan[256];
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};
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bool operator==(FE_Angle const& a, FE_Angle const& b);
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bool operator>=(FE_Angle const& a, FE_Angle const& b);
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bool operator<=(FE_Angle const& a, FE_Angle const& b);
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bool operator> (FE_Angle const& a, FE_Angle const& b);
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bool operator< (FE_Angle const& a, FE_Angle const& b);
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bool operator==(FE_Angle const& a, char const& b);
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bool operator>=(FE_Angle const& a, char const& b);
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bool operator<=(FE_Angle const& a, char const& b);
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bool operator> (FE_Angle const& a, char const& b);
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bool operator< (FE_Angle const& a, char const& b);
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FE_Angle operator+(FE_Angle const& a, FE_Angle const& b);
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FE_Angle operator-(FE_Angle const& a, FE_Angle const& b);
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FE_Angle operator+(FE_Angle const& a, char const& b);
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FE_Angle operator-(FE_Angle const& a, char const& b);
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#endif |