39 lines
596 B
C++
39 lines
596 B
C++
#ifndef ENG3D_H
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#define ENG3D_H
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#define FE_State bool
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#define FE_ACTIVE true
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#define FE_PASSIVE false
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#include "math/pos.h"
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#include "math/angle.h"
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class FxEngine // regroupement des fonctions
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{
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public:
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static int* getPos();
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static void setPos(int* coords);
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static void newFrame(); // reloads coords
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static int getChangeNumber();
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static void setState(FE_State state);
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static FE_Angle dh,dv;
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static FE_Position real;
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private:
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static FE_Angle m_dh,m_dv;
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static FE_Position m_virt;
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static FE_State m_state;
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static void move(); // appelé à intervalles réguliers
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}
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#endif |