The bitmap wars source code
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#ifndef MAP_H
#define MAP_H
extern const int dim_x;
extern const int dim_y;
#include <stdbool.h>
#include "item.h"
#define EARTH 0
#define WATER 1
#define MOUNTAIN 2
struct generic_map // map à l'échelle d'un point
{
int terrain;
bool explored; // brouillard de guerre
generic_item item;
};
typedef struct generic_map generic_map;
void create_map();
// hidden true, shown false
bool get_visibility(int x, int y);
int get_terrain(int x,int y);
generic_item* get_item(int x, int y);
void set_item(int x, int y, generic_item const * const item);
void display();
#endif