BitmapWars/src/item.c

72 lines
1.9 KiB
C

#include "item.h"
#include "map.h"
// displaying avec dépendance
/// murs, maisons, routes
int get_item_type(int mx,int my)
{
generic_item* item=get_item(mx,my);
if (item==0)
return EMPTY;
return item->type;
}
void display_item_etendu(image_t* res,int mx, int my, int sx, int sy)
{
int type=get_item_type(mx,my);
unsigned char val=0x00; // on n'utilise que les 4 premiers bits 0<=val<=15 mais on multiplie nativement par 8
val|=(get_item_type(mx-1,my)==type)<<3;
val|=(get_item_type(mx+1,my)==type)<<4;
val|=(get_item_type(mx,my-1)==type)<<5;
val|=(get_item_type(mx,my+1)==type)<<6;
dsubimage(sx,sy,res,val,0,8,8,0);
}
void display_brouillard(int mx, int my, int sx, int sy)
{
char val=0x00; // on n'utilise que les 4 premiers bits 0<=val<=15 mais on multiplie nativement par 8
val|=(!get_visibility(mx-1,my))<<3;
val|=(!get_visibility(mx+1,my))<<4;
val|=(!get_visibility(mx,my-1))<<5;
val|=(!get_visibility(mx,my+1))<<6;
dsubimage(sx,sy, &img_brouillard, val, 0, 8, 8, DIMAGE_NONE);
}
void display_water(int mx, int my, int sx, int sy)
{
char val=0x00; // on n'utilise que les 4 premiers bits 0<=val<=15 mais on multiplie nativement par 8
val|=(WATER==get_terrain(mx-1,my))<<3;
val|=(WATER==get_terrain(mx+1,my))<<4;
val|=(WATER==get_terrain(mx,my-1))<<5;
val|=(WATER==get_terrain(mx,my+1))<<6;
dsubimage(sx,sy, &img_water, val, 0, 8, 8, DIMAGE_NONE);
}
void display_case(int mx, int my, int sx, int sy)
{
int type=get_item_type(mx,my);
switch (type)
{
case WALL:
display_item_etendu(&img_wall,mx,my,sx,sy);
return;
case HOUSE:
display_item_etendu(&img_houses,mx,my,sx,sy);
return;
default:
if (get_terrain(mx,my)==WATER)
display_water(mx,my,sx,sy);
if (!get_visibility(mx,my))
display_brouillard(mx,my,sx,sy);
}
}