|milang 8f5af09bd6 correct object's bug and add debug functions||8 hours ago|
|.gitignore||10 hours ago|
|README.md||2 weeks ago|
|object.c||8 hours ago|
|object.h||8 hours ago|
|parameters.h||8 hours ago|
|point.h||8 hours ago|
|texture.c||8 hours ago|
|texture.h||10 hours ago|
|translate.c||8 hours ago|
|translate.h||8 hours ago|
|triangle.c||8 hours ago|
|triangle.h||8 hours ago|
|unused temp.tar.xz||2 weeks ago|
|zbuffer.c||8 hours ago|
|zbuffer.h||8 hours ago|
FxEngine is an librairie overlay based on gint designed to provide more game-oriented commands, such as a 3D engine, which is actually in developement. That library is made for fx9860G calculators.
This project is linked the 1v13d project.
A GNU/Linux distibution.
The GCC toolchain for sh3eb-elf architecture. (with binutils of course)
The gint kernel, made by lephenixnoir.
The fxSDK, designed for gint usage.
You may need libprof if you want to enable profiling.
In a terminal, type the following commands :
./configure # Use --help option to see possible options make make install # you may use sudo if the compiler's folder has restricted rights
All the headers are in the folder When you create a new project with the fxsdk, you have to change a line in the project.cfg file : Just replace
# Additional linker flags LDFLAGS =
# Additional linker flags LDFLAGS = -lfxengine -lgint-fx -lprof
It simply adds to linker flags the fxengine lib.
A locale Doxygen documentation (html) is available in the ‘doc’ folder, you jest have to open ‘index.html’
For specific questions, look at planet-casio.com/Fr/ topics.
Please create an issue on fxengine