diff --git a/.gitignore b/.gitignore index e2646e3..f7576aa 100644 --- a/.gitignore +++ b/.gitignore @@ -1,3 +1,6 @@ # Specify filepatterns you want git to ignore. /build/* + +*.c.o +*.c.d diff --git a/doc/html/search/defines_1.html b/doc/html/search/defines_1.html new file mode 100644 index 0000000..7af9324 --- /dev/null +++ b/doc/html/search/defines_1.html @@ -0,0 +1,30 @@ + +
+ FxEngine
+ 0.0.1
+
+ 3d engine for fx9860G calculators
+ |
+
this struct is a point in 3d, which has coords save as double it is not recommended to use it for high performances rendering, because of the sh3eb-elf architecture, which does not support natively floating calculation + More...
+ +#include <translate.h>
+Data Fields | |
double | x |
double | y |
double | z |
this struct is a point in 3d, which has coords save as double it is not recommended to use it for high performances rendering, because of the sh3eb-elf architecture, which does not support natively floating calculation
+ +Definition at line 23 of file translate.h.
+double x | +
Definition at line 25 of file translate.h.
+ +double y | +
Definition at line 25 of file translate.h.
+ +double z | +
Definition at line 25 of file translate.h.
+ +
+ FxEngine
+ 0.0.1
+
+ 3d engine for fx9860G calculators
+ |
+
This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet. + More...
+ +#include <translate.h>
+Data Fields | |
render_integer_position | real |
render_integer_position | translated |
This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet.
+ +Definition at line 36 of file translate.h.
+render_integer_position real | +
Definition at line 38 of file translate.h.
+ +render_integer_position translated | +
Definition at line 38 of file translate.h.
+ +
+ FxEngine
+ 0.0.1
+
+ 3d engine for fx9860G calculators
+ |
+
this struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits + More...
+ +#include <translate.h>
+Data Fields | |
int32_t | x |
int32_t | y |
int32_t | z |
this struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits
+ +Definition at line 11 of file translate.h.
+int32_t x | +
Definition at line 13 of file translate.h.
+ +int32_t y | +
Definition at line 13 of file translate.h.
+ +int32_t z | +
Definition at line 13 of file translate.h.
+ +