add renderlist header (incomplete)
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#ifndef FR_RENDERLIST
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#define FR_RENDERLIST
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#include <fxengine/model/object.h>
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// Returns object ID or -1 if it fails
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int fe_renderlist_add(fe_object * const object);
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// Returns object ID
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int fe_renderlist_remove(fe_object * const object);
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// Returns object address
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fe_object * fe_renderlist_remove_id(int id);
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void fe_renderlist_clear(void);
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#endif
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libfxengine.a
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libfxengine.a
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