refresh headers inclusions
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#ifndef FE_CAMERA
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#define FE_CAMERA
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#include "space.h"
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#include <fxengine/space.h>
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struct fe_camera
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{
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#ifndef FE_OBJECT
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#define FE_OBJECT
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#include "space.h"
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#include "triangle.h"
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#include <fxengine/space.h>
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#include <fxengine/triangle.h>
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#include <stdint.h>
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#include <stdbool.h>
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// Diverses representations de points dans l'espace
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#include <stdint.h>
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#include "parameters.h"
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#include <fxengine/parameters.h>
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/**
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#ifndef FE_TRIANGLE
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#define FE_TRIANGLE
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#include "space.h"
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#include "texture.h"
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#include <fxengine/space.h>
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#include <fxengine/texture.h>
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#include <stdbool.h>
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#ifndef RENDER_ZBUFFER
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#define RENDER_ZBUFFER
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#include "parameters.h"
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#include <fxengine/parameters.h>
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#include <stdint.h>
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/** FE_zbuffer_clear
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BIN
libfxengine.a
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libfxengine.a
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#include "camera.h"
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#include <fxengine/camera.h>
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#include <gint/std/string.h>
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#include "object.h"
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#include <fxengine/object.h>
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#include <gint/std/stdlib.h>
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#include <gint/std/stdio.h>
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#include "space.h"
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#include "camera.h"
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#include <fxengine/space.h>
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#include <fxengine/camera.h>
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#include <gint/std/stdlib.h>
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#include <gint/std/string.h>
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#include "texture.h"
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#include <fxengine/texture.h>
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#include <gint/display.h>
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#include <gint/std/string.h>
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#include "triangle.h"
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#include "texture.h"
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#include "space.h"
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#include "zbuffer.h"
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#include <fxengine/triangle.h>
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#include <fxengine/texture.h>
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#include <fxengine/space.h>
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#include <fxengine/zbuffer.h>
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#ifdef USE_LIBPROF
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#include <libprof.h>
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#include "zbuffer.h"
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#include "parameters.h"
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#include <fxengine/zbuffer.h>
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#include <fxengine/parameters.h>
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#include <stdbool.h>
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#include <stdint.h>
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