set bitmap_fct inline and write implementation
This commit is contained in:
parent
2ac26a1f9e
commit
8dd69caa7d
|
@ -45,6 +45,6 @@ typedef struct bitmap_rich_32 bitmap_rich_32;
|
|||
byte 7 -> layout (visible, invisible)
|
||||
byte 6 -> color (N || B) */
|
||||
|
||||
uint8_t bitmap_get_color_8(const bitmap_rich_8 * bmp,uint32_t x, uint32_t y);
|
||||
uint8_t bitmap_get_color_16(const bitmap_rich_16 * bmp,uint32_t x, uint32_t y);
|
||||
uint8_t bitmap_get_color_32(const bitmap_rich_32 * bmp,uint32_t x, uint32_t y);
|
||||
inline uint8_t bitmap_get_color_8(const bitmap_rich_8 * bmp,uint32_t x, uint32_t y);
|
||||
inline uint8_t bitmap_get_color_16(const bitmap_rich_16 * bmp,uint32_t x, uint32_t y);
|
||||
inline uint8_t bitmap_get_color_32(const bitmap_rich_32 * bmp,uint32_t x, uint32_t y);
|
|
@ -1,6 +1,28 @@
|
|||
#include <bitmap.h>
|
||||
|
||||
uint8_t bitmap_get_color_8(const bitmap_rich_8 * bmp, uint32_t x, uint32_t y)
|
||||
inline uint8_t bitmap_get_color_8(const bitmap_rich_8 * bmp, uint32_t x, uint32_t y)
|
||||
{
|
||||
uint32_t indice=x*bitmap
|
||||
if (x >= bmp->size_px_x || y >= bmp->size_px_y)
|
||||
const uint32_t indice = y * bmp.size_o_y + x >> 3;
|
||||
const uint32_t numero_bit = 7 - x % 8;
|
||||
|
||||
return ( bmp.layout[indice] | 1 << numero_bit ) << 1 + ( bmp.color[indice] | 1 << numero_bit );
|
||||
}
|
||||
|
||||
inline uint8_t bitmap_get_color_16(const bitmap_rich_16 * bmp, uint32_t x, uint32_t y)
|
||||
{
|
||||
if (x >= bmp->size_px_x || y >= bmp->size_px_y)
|
||||
const uint32_t indice = y * bmp.size_o_y + x >> 4;
|
||||
const uint32_t numero_bit = 15 - x % 16;
|
||||
|
||||
return ( bmp.layout[indice] | 1 << numero_bit ) << 1 + ( bmp.color[indice] | 1 << numero_bit );
|
||||
}
|
||||
|
||||
inline uint8_t bitmap_get_color_32(const bitmap_rich_32 * bmp, uint32_t x, uint32_t y)
|
||||
{
|
||||
if (x >= bmp->size_px_x || y >= bmp->size_px_y)
|
||||
const uint32_t indice = y * bmp.size_o_y + x >> 5;
|
||||
const uint32_t numero_bit = 31 - x % 32;
|
||||
|
||||
return ( bmp.layout[indice] | 1 << numero_bit ) << 1 + ( bmp.color[indice] | 1 << numero_bit );
|
||||
}
|
Loading…
Reference in New Issue