#ifndef FE_TRIANGLE #define FE_TRIANGLE #include #include #include /** * @brief Triangle struct used to render fonctions * @param[out] part choose the used texture half * @param[out] clockwised choose the visible side of the face * @param[out] s1,s2,s3 three points * @param[out] texture used texture */ struct fe_triangle { fe_ipoint * s1; fe_ipoint * s2; fe_ipoint * s3; fe_texture_rich * texture; bool part; bool clockwised; }; typedef struct fe_triangle fe_triangle; /** * @brief Renders a triangle with perspective deformation * * @param[in] face pointer to the face to draw */ void fe_display_triangle(const fe_triangle * face); #endif