#ifndef FE_FACE #define FE_FACE #include #include #include /** * @brief Triangle struct used to render fonctions * @param[out] part choose the used texture half * @param[out] clockwised choose the visible side of the face * @param[out] s1,s2,s3 three points * @param[out] texture used texture */ struct render_triangle { render_integer_position * s1; render_integer_position * s2; render_integer_position * s3; bitmap_rich * texture; bool part; bool clockwised; }; typedef struct render_triangle render_triangle; /** * @brief Renders a triangle with perspective deformation * * @param[in] face pointer to the face to draw */ void render_display_triangle(const render_triangle * face); /** * @brief Clears vram, zbuffer * * @param[in] libprof_channel The libprof channel to be used to count_fps */ void fe_render_update(const uint32_t libprof_channel); #endif