#include #include #include static fe_object ** list = 0; static int list_size = 0; int fe_renderlist_add(fe_object * const object) { if (object==0) return -1; for (int i=0; i=list_size) return 0; else { fe_object * tmp = list[id]; list[id]=0; return tmp; } } void fe_renderlist_clear(void) { free(list); list_size=0; return; } void fe_render(void) { for (int i=0; i