.TH "render_integer_point" 3 "Fri Aug 30 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*- .ad l .nh .SH NAME render_integer_point \- This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .SS "Data Fields" .in +1c .ti -1c .RI "\fBrender_integer_position\fP \fBreal\fP" .br .ti -1c .RI "\fBrender_integer_position\fP \fBtranslated\fP" .br .in -1c .SH "Detailed Description" .PP This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet\&. .PP Definition at line 36 of file translate\&.h\&. .SH "Field Documentation" .PP .SS "\fBrender_integer_position\fP real" .PP Definition at line 38 of file translate\&.h\&. .SS "\fBrender_integer_position\fP translated" .PP Definition at line 38 of file translate\&.h\&. .SH "Author" .PP Generated automatically by Doxygen for FxEngine from the source code\&.