.TH "render_integer_position" 3 "Fri Aug 30 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*- .ad l .nh .SH NAME render_integer_position \- this struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits .SH SYNOPSIS .br .PP .PP \fC#include \fP .SS "Data Fields" .in +1c .ti -1c .RI "int32_t \fBx\fP" .br .ti -1c .RI "int32_t \fBy\fP" .br .ti -1c .RI "int32_t \fBz\fP" .br .in -1c .SH "Detailed Description" .PP this struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits .PP Definition at line 11 of file translate\&.h\&. .SH "Field Documentation" .PP .SS "int32_t x" .PP Definition at line 13 of file translate\&.h\&. .SS "int32_t y" .PP Definition at line 13 of file translate\&.h\&. .SS "int32_t z" .PP Definition at line 13 of file translate\&.h\&. .SH "Author" .PP Generated automatically by Doxygen for FxEngine from the source code\&.