#ifndef FE_MODEL_BITMAP #define FE_MODEL_BITMAP #include #include /* bitmap model transparency is in the layout this color type is monochrome only ! */ typedef struct fe_bitmap { uint32_t size_px_x; uint32_t size_px_y; uint32_t size_o_y; uint32_t * color; bool color_dynamic; uint32_t * layout; bool layout_dynamic; } fe_bitmap; /* fe_bitmap_new() creates a new bitmap in the ram with this function, the bmp is dynamic only, but there is still a way tou create it staticly : you create a dynamic bmp you create a static bmp you do a memcpy*/ fe_bitmap* fe_bitmap_new( uint32_t size_px_x, uint32_t size_px_y, // bitmap size uint32_t* color, bool copy_color, // color table address and type (static | dynamic) uint32_t *layout, bool copy_layout // layout table address and type (static | dynamic) ); /* fe_bitmap_del() deletes the bitmap from the ram */ void fe_bitmap_del(fe_bitmap * txtr); /* fe_bitmap_get_pixel() returns the color of a pixel in the gint's type*/ uint8_t fe_bitmap_get_pixel(const fe_bitmap * txtr, uint32_t x, uint32_t y); /* fe_bitmap_display_pixel() display a specific rich bitmap pixel on the screen (on vram) */ void fe_bitmap_display_pixel(const fe_bitmap * txtr, uint32_t txtr_x, uint32_t txtr_y, uint32_t x, uint32_t y); #endif