#include #include #include #include fe_texture_rich* fe_texture_new_rich(uint32_t size_px_x, uint32_t size_px_y, uint32_t* color, bool copy_color, uint32_t *layout, bool copy_layout) { fe_texture_rich* bmp = malloc(sizeof(fe_texture_rich)); if (!bmp) return 0; bmp->size_px_x = size_px_x; bmp->size_px_y = size_px_y; bmp->size_o_y = 1 + (size_px_x - 1)/(8*sizeof(uint32_t)); bmp->color_dynamic = copy_color; bmp->layout_dynamic = copy_layout; uint32_t size_octets = size_px_y * bmp->size_o_y * sizeof(uint32_t); if (copy_color) { bmp->color = malloc(size_octets); if (!bmp->color) { free(bmp); return 0; } memcpy(bmp->color, color, size_octets); } else bmp->color = color; if (copy_layout && layout) { bmp->layout=malloc(size_octets); if (!bmp->layout) { free(bmp); if (copy_color) free(bmp->color); return 0; } memcpy(bmp->layout, layout, size_octets); } else bmp->layout = layout; return bmp; } void fe_texture_debug(fe_texture_rich * txtr) { dclear(C_WHITE); if (txtr) { char text[21]; sprintf(text, "ADDRESS : %p", txtr); dtext(1,1, text, C_BLACK, C_NONE); sprintf(text, "size %d %d", txtr->size_px_x, txtr->size_px_y); dtext(1,9, text, C_BLACK, C_NONE); sprintf(text, "color %p %d", txtr->color, txtr->color_dynamic); dtext(1,17, text, C_BLACK, C_NONE); sprintf(text, "layout %p %d", txtr->layout, txtr->layout_dynamic); dtext(1,25, text, C_BLACK, C_NONE); } else { dtext(1,1, "Texture set as NULL", C_BLACK, C_NONE); } dupdate(); getkey(); } void fe_texture_delete_rich(fe_texture_rich * bmp) { if (!bmp) return; if (bmp->layout_dynamic && bmp->layout) free(bmp->layout); if (bmp->color) free(bmp->color); free(bmp); } uint8_t fe_texture_get_pixel_r(const fe_texture_rich * bmp, uint32_t x, uint32_t y) { if (x >= bmp->size_px_x || y >= bmp->size_px_y) return 0; const uint32_t indice = y * bmp->size_o_y + (x / 32); const uint32_t numero_bit = 31 - (x %32); if (bmp->layout) return (((bmp->layout[indice] & (1 << numero_bit)) >> numero_bit) + ((bmp->color[indice] & (1 << numero_bit)) >> numero_bit)); else return (0b10 + ((bmp->color[indice] & (1 << numero_bit)) >> numero_bit)); } void fe_texture_display_pixel_r(const fe_texture_rich * bmp, uint32_t bmp_x, uint32_t bmp_y, uint32_t x, uint32_t y) { uint8_t color = fe_texture_get_pixel_r(bmp, bmp_x, bmp_y); if (color) dpixel(x, y, 3 * (color % 2)); }