FxEngine  0.0.1
3d engine for fx9860G calculators
Data Structures
Here are the data structures with brief descriptions:
 Cbitmap_richBitmap rich type transparency is in the layout
 Crender_floating_positionThis struct is a point in 3d, which has coords save as double it is not recommended to use it for high performances rendering, because of the sh3eb-elf architecture, which does not support natively floating calculation
 Crender_integer_pointThis is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet
 Crender_integer_positionThis struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits
 Crender_triangleTriangle struct used to render fonctions