#include inline uint8_t bitmap_get_color_8(const bitmap_rich_8 * bmp, uint32_t x, uint32_t y) { if (x >= bmp->size_px_x || y >= bmp->size_px_y) const uint32_t indice = y * bmp.size_o_y + x >> 3; const uint32_t numero_bit = 7 - x % 8; return ( bmp.layout[indice] | 1 << numero_bit ) << 1 + ( bmp.color[indice] | 1 << numero_bit ); } inline uint8_t bitmap_get_color_16(const bitmap_rich_16 * bmp, uint32_t x, uint32_t y) { if (x >= bmp->size_px_x || y >= bmp->size_px_y) const uint32_t indice = y * bmp.size_o_y + x >> 4; const uint32_t numero_bit = 15 - x % 16; return ( bmp.layout[indice] | 1 << numero_bit ) << 1 + ( bmp.color[indice] | 1 << numero_bit ); } inline uint8_t bitmap_get_color_32(const bitmap_rich_32 * bmp, uint32_t x, uint32_t y) { if (x >= bmp->size_px_x || y >= bmp->size_px_y) const uint32_t indice = y * bmp.size_o_y + x >> 5; const uint32_t numero_bit = 31 - x % 32; return ( bmp.layout[indice] | 1 << numero_bit ) << 1 + ( bmp.color[indice] | 1 << numero_bit ); }