#ifndef FE_TRIANGLE #define FE_TRIANGLE #include #include #include /** * @brief Triangle struct used to render fonctions * @param[out] part choose the used texture half // currently not implemented * @param[out] clockwised choose the visible side of the face * @param[out] s1,s2,s3 three points * @param[out] texture used texture */ struct fe_triangle { fe_integer_position * s1; fe_integer_position * s2; fe_integer_position * s3; fe_texture_rich * texture; bool part; bool clockwised; }; typedef struct fe_triangle fe_triangle; /** * @brief Renders a triangle with perspective deformation * * @param[in] face pointer to the face to draw */ void fe_display_triangle(const fe_triangle * face); /** * @brief Clears vram, zbuffer * * @param[in] libprof_channel The libprof channel to be used to count_fps * if you don't use libprof channel, (default), you send what you want, * it doesn't matters ;) */ void fe_render_update(const uint32_t libprof_channel); #endif