#include #include /* bitmap codé bit à bit 0 dans layout -> transparent 1 dans layout -> 1 dans color -> noir 0 dans color -> blanc */ /** bitmap rich type * @warning Monochrome only ! * transparency is in the layout */ struct bitmap_rich { uint32_t size_px_x; uint32_t size_px_y; uint32_t size_o_y; uint32_t * color; uint32_t * layout; }; typedef struct bitmap_rich bitmap_rich; /** get the color of pixel from rich bitmap * @return the color coded in a unsigned char : * if (color >> 1) * switch (color%2) * { * case 0: * // WHITE * break; * case 1: * // BLACK * } * else * // TRANSPARENT * @param the bitmap * @param x coordinate * @param y coordinate */ inline uint8_t bitmap_get_pixel_r(const bitmap_rich * bmp, uint32_t x, uint32_t y); /** display a pixel from rich bitmap * // TRANSPARENT * @param the bitmap * @param x coordinate * @param y coordinate */ void bitmap_display_pixel_r(const bitmap_rich * bmp, uint32_t bmp_x, uint32_t bmp_y, uint32_t x, uint32_t y);