fxengine/include/fxengine/triangle.h

50 lines
1.0 KiB
C

#ifndef FE_TRIANGLE
#define FE_TRIANGLE
#include "space.h"
#include "texture.h"
#include <stdbool.h>
/**
* @brief Triangle struct used to render fonctions
* @param[out] part choose the used texture half
* @param[out] clockwised choose the visible side of the face
* @param[out] s1,s2,s3 three points
* @param[out] texture used texture
*/
struct fe_triangle
{
fe_ipoint * s1;
fe_ipoint * s2;
fe_ipoint * s3;
fe_texture_rich * texture;
bool part;
bool clockwised;
};
typedef struct fe_triangle fe_triangle;
/**
* @brief Renders a triangle with perspective deformation
*
* @param[in] face pointer to the face to draw
*/
void fe_display_triangle(const fe_triangle * face);
/**
* @brief Clears vram, zbuffer
*
* @param[in] libprof_channel The libprof channel to be used to count_fps
* if you don't use libprof channel, (default), you send what you want,
* it doesn't matters ;)
*/
void fe_render_update(const uint32_t libprof_channel);
#endif