fxengine/doc/man/man3/render_floating_position.3

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.TH "render_floating_position" 3 "Fri Aug 30 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*-
.ad l
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.SH NAME
render_floating_position \- this struct is a point in 3d, which has coords save as double it is not recommended to use it for high performances rendering, because of the sh3eb-elf architecture, which does not support natively floating calculation
.SH SYNOPSIS
.br
.PP
.PP
\fC#include <translate\&.h>\fP
.SS "Data Fields"
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.ti -1c
.RI "double \fBx\fP"
.br
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.RI "double \fBy\fP"
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.RI "double \fBz\fP"
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.SH "Detailed Description"
.PP
this struct is a point in 3d, which has coords save as double it is not recommended to use it for high performances rendering, because of the sh3eb-elf architecture, which does not support natively floating calculation
.PP
Definition at line 23 of file translate\&.h\&.
.SH "Field Documentation"
.PP
.SS "double x"
.PP
Definition at line 25 of file translate\&.h\&.
.SS "double y"
.PP
Definition at line 25 of file translate\&.h\&.
.SS "double z"
.PP
Definition at line 25 of file translate\&.h\&.
.SH "Author"
.PP
Generated automatically by Doxygen for FxEngine from the source code\&.