fxengine/doc/man/man3/render_integer_point.3

41 lines
1.1 KiB
Groff

.TH "render_integer_point" 3 "Fri Aug 30 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*-
.ad l
.nh
.SH NAME
render_integer_point \- This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet\&.
.SH SYNOPSIS
.br
.PP
.PP
\fC#include <translate\&.h>\fP
.SS "Data Fields"
.in +1c
.ti -1c
.RI "\fBrender_integer_position\fP \fBreal\fP"
.br
.ti -1c
.RI "\fBrender_integer_position\fP \fBtranslated\fP"
.br
.in -1c
.SH "Detailed Description"
.PP
This is a point which is used for 3d translations and rendering integer mode is the best solution to increase perfs, and that's why I didn't have implemented te floating_points yet\&.
.PP
Definition at line 36 of file translate\&.h\&.
.SH "Field Documentation"
.PP
.SS "\fBrender_integer_position\fP real"
.PP
Definition at line 38 of file translate\&.h\&.
.SS "\fBrender_integer_position\fP translated"
.PP
Definition at line 38 of file translate\&.h\&.
.SH "Author"
.PP
Generated automatically by Doxygen for FxEngine from the source code\&.