fxengine/doc/man/man3/render_integer_position.3

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.TH "render_integer_position" 3 "Fri Aug 30 2019" "Version 0.0.1" "FxEngine" \" -*- nroff -*-
.ad l
.nh
.SH NAME
render_integer_position \- this struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits
.SH SYNOPSIS
.br
.PP
.PP
\fC#include <translate\&.h>\fP
.SS "Data Fields"
.in +1c
.ti -1c
.RI "int32_t \fBx\fP"
.br
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.RI "int32_t \fBy\fP"
.br
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.RI "int32_t \fBz\fP"
.br
.in -1c
.SH "Detailed Description"
.PP
this struct is a point in 3d, which has coords save as uint32_t this is the recommended type for high performance rendering, because the sh3eb-elf architecture is 32 bits
.PP
Definition at line 11 of file translate\&.h\&.
.SH "Field Documentation"
.PP
.SS "int32_t x"
.PP
Definition at line 13 of file translate\&.h\&.
.SS "int32_t y"
.PP
Definition at line 13 of file translate\&.h\&.
.SS "int32_t z"
.PP
Definition at line 13 of file translate\&.h\&.
.SH "Author"
.PP
Generated automatically by Doxygen for FxEngine from the source code\&.