supercasiobros/src/mario.c

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#include <mario.h>
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#include "tile.h"
#include "world.h"
#include <gint/display.h>
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#include <keyboard.h>
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#include "box.h"
#include "score.h"
#include "bonus.h"
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#include <bullets.h>
#include <camera.h>
#include <base.h>
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int id_frame=0;
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pnj mario=
{
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{26,17,6,8,0,0,0,1},
M_SMALL,
M_RIGHT1, M_WALK,
0
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};
int mario_has_bullets=0;
static int mario_timeAccel=0;
int mario_dead=0;
// Used to draw mario (mario direction)
int last_vx_sign=1;
// After he becomes little
int mario_immunity=0;
int mario_starMode=0;
void marioBigger()
{
mario.p.h=16;
mario.size=M_BIG;
mario_has_bullets=0;
}
void marioSmaller()
{
mario.p.h=8;
mario.size=M_SMALL;
mario_has_bullets=0;
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if (mario_immunity==0)
mario_immunity=1;
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//mario.p.vy=5;
}
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void marioDraw()
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{
if ( (mario_immunity==0 || (mario_immunity/7)%2==0) && (mario_starMode/2)%2==0)
{
const int mx=mario.p.x-cameraX(mario.p.x)-1;
const int my=mario.p.y-cameraY(mario.p.y);
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if (mario.size==M_SMALL)
{
if (abs(mario.p.vx)>=3) tileDraw(mx, my, &mario_small, 2*last_vx_sign+(id_frame/4)%2, 0);
else if (abs(mario.p.vx)>=1) tileDraw(mx, my, &mario_small, 2*last_vx_sign+(id_frame/8)%2, 0);
else tileDraw(mx, my, &mario_small, 2*last_vx_sign, 0);
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}
else
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{
if (abs(mario.p.vx)>=3) tileDraw(mx, my, &mario_big, 1+3*last_vx_sign+(id_frame/4)%2, mario_has_bullets);
else if (abs(mario.p.vx)>=1) tileDraw(mx, my, &mario_big, 1+3*last_vx_sign+(id_frame/8)%2, mario_has_bullets);
else tileDraw(mx, my, &mario_big, 3*last_vx_sign, mario_has_bullets);
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}
}
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}
int test_sol_le_plus_proche(int x, int y)
{
int distance=0;
int t=0;
while (t==0)
{
int type_sol = worldGetCellCategory(x, y-1);
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if (type_sol==CTG_SOIL)
t=1;
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if (type_sol==CTG_DEATH)
return distance+1;
type_sol = worldGetCellCategory(x+7, y-1);
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if (type_sol==CTG_SOIL)
t=1;
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if (type_sol==CTG_DEATH)
return distance+1;
y--;
distance++;
}
return distance;
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}
static int jump_buffering=0;
static int coyote_time=5;
void resetMarioJump()
{
jump_buffering=0;
coyote_time=5;
}
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int global_quit=0;
void marioMove()
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{
id_frame++;
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if (mario_starMode==200) mario_starMode=0;
else if (mario_starMode) mario_starMode++;
if (mario_immunity==60) mario_immunity=0;
else if (mario_immunity) mario_immunity++;
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if (mario_has_bullets==1 && MKB_getKeyState(MK_RUN)==2) bulletThrow();
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if (MKB_getKeyState(MK_JUMP)==2 || jump_buffering) //|| keys[MK_JUMP2]==2)
{
if (mario.p.vx*sgn(mario.p.vx)>=6) boxJump(&mario.p, 9);
else boxJump(&mario.p, 8);
if (mario.p.vy<=0 && MKB_getKeyState(MK_JUMP)==2 && coyote_time<4) // n'a pas sauté alors que la touche était enfoncée et coyote time =4 frames = 0.2 sec
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{
if (mario.p.vx*sgn(mario.p.vx)>=6) mario.p.vy=9;
else mario.p.vy=8;
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}
// n'a pas sauté alors que la touche était enfoncée
else if (mario.p.vy<=0 && MKB_getKeyState(MK_JUMP)==2) jump_buffering=5; // Jump buffering during 5-1 frames = 0.2 sec
}
if (jump_buffering) jump_buffering--;
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for (int i=0; i<mario.p.w; i++)
{
if (worldGetCellCategory(mario.p.x+i, mario.p.y-1)==CTG_SOIL)
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{
coyote_time=0;
break;
}
}
coyote_time++;
if (mario.p.vy>=2 && MKB_getKeyState(MK_JUMP)==0) mario.p.vy-=2; // Custom jump height
int vx=sgn(MKB_getKeyState(MK_RIGHT)-MKB_getKeyState(MK_LEFT)); // Mario wanted dir (arrows)
int c1=worldGetCellCategory(mario.p.x, mario.p.y-1/*+mario.p.h*/);
int c2=worldGetCellCategory(mario.p.x+mario.p.w-1, mario.p.y-1/*+mario.p.h*/);
mario_timeAccel=1-mario_timeAccel;
if (vx==-sgn(mario.p.vx)) mario_timeAccel=1;
if (mario_timeAccel)
{
if (vx)
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{
// sprinte et est sur le sol
if (MKB_getKeyState(MK_RUN) && (c1==CTG_SOIL || c2==CTG_SOIL) && (abs(mario.p.vx)<=7 || sgn(mario.p.vx)!=vx)) mario.p.vx+=vx;
else if (abs(mario.p.vx+vx) <= 4) mario.p.vx+=vx;
// ralentissement si au dela de la vitesse sans sprint
else if (MKB_getKeyState(MK_RUN)==0 && abs(mario.p.vx)>4) mario.p.vx-=sgn(mario.p.vx);
}
else mario.p.vx-=sgn(mario.p.vx);
}
if (vx>0 && (c1==CTG_SOIL || c2==CTG_SOIL))
last_vx_sign=1;
if (vx<0 && (c1==CTG_SOIL || c2==CTG_SOIL))
last_vx_sign=0;
if (mario.p.x+mario.p.vx<cameraX(mario.p.x))
{
mario.p.vx=0;
mario.p.x=cameraX(mario.p.x);
}
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//teleporteurs_check();
boxMove(&mario.p); // <-> + gravity
if (mario.p.y<0)
mario_dead=1;
if (mario.p.vx==0)
mario_timeAccel=0;
// coins
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coin_t* c;
c=(coin_t*)worldGetCell(mario.p.x, mario.p.y);
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if (c->type==COIN && c->taken==0)
{coinAdd();c->taken=1;}
c=(coin_t*)worldGetCell(mario.p.x+mario.p.w-1, mario.p.y);
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if (c->type==COIN && c->taken==0)
{coinAdd();c->taken=1;}
c=(coin_t*)worldGetCell(mario.p.x, mario.p.y+mario.p.h-1);
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if (c->type==COIN && c->taken==0)
{coinAdd();c->taken=1;}
c=(coin_t*)worldGetCell(mario.p.x+mario.p.w-1, mario.p.y+mario.p.h-1);
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if (c->type==COIN && c->taken==0)
{coinAdd();c->taken=1;}
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end_level_t *e1=(end_level_t*)worldGetCell(mario.p.x, mario.p.y), *e2=(end_level_t*)worldGetCell(mario.p.x+mario.p.w-1, mario.p.y);
if (e1->type==END_LEVEL)
{
finish_level=1;
scoreAdd(400*e1->bonus);
}
if (e2->type==END_LEVEL)
{
finish_level=1;
scoreAdd(400*e2->bonus);
}
//if ((mario.p.x+mario.p.w/2)/8==(mario.p.x+mario.p.w/2-1)/8)
//{
gift_t* t=(gift_t*)worldGetCell((mario.p.x+mario.p.w/2),mario.p.y+mario.p.h);
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if (t->type==GIFT || t->type==BRICK)
{
brick_t *c=(brick_t*)t;
if (c->time_hit_id==0 && mario.p.last_vy>0)
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{
//mario.p.vy=0;
if (c->content==0 || c->number)
{
c->time_hit_id=1;
mario.p.last_vy=0;
}
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if (c->content==1 && c->number)
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{
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c->number--;
coinAdd();
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}
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else if (c->content==2 && c->number)
{
c->number--;
bonusSet(BONUS_CHAMPI,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8);
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}
else if (c->content==3 && c->number)
{
c->number--;
bonusSet(BONUS_1UP,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8);
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}
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else if (c->content==4 && c->number)
{
c->number--;
bonusSet(BONUS_STAR,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8);
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}
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else if (c->content==0 && mario.size==M_BIG && c->type==BRICK)
{
c->state=1;
mario.p.vy=0;
}
c->hidden=0;
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}
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}
//}
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}