supercasiobros/src/mario.c

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#include "mario.h"
#include "tile.h"
#include "world.h"
#include <gint/display.h>
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#include <keyboard.h>
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#include "box.h"
#include "score.h"
#include "bonus.h"
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#include <bullets.h>
#include <camera.h>
#include <base.h>
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int id_frame=0;
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pnj mario=
{
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{26,17,6,8,0,0,0,1},
M_SMALL,
M_RIGHT1, M_WALK,
0
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};
int mario_x_max=0;
int mario_has_bullets=0;
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static int mario_time_accel=0;
int mario_dead=0;
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//static int mario_coins=0;
int last_vx_sign=1;
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//static int last_bonus=0;
static int mario_accel=0;
int mario_immunity=0;
int mario_star_mode=0;
void mario_bigger()
{
mario.p.h=16;
mario.size=M_BIG;
mario_has_bullets=0;
}
void mario_smaller()
{
mario.p.h=8;
mario.size=M_SMALL;
mario_has_bullets=0;
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if (mario_immunity==0)
mario_immunity=1;
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//mario.p.vy=5;
}
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void mario_draw()
{
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if ( (mario_immunity==0 || (mario_immunity/7)%2==0) && (mario_star_mode/2)%2==0)
{
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const int mx=mario.p.x-camera_x(mario.p.x)-1;
const int my=mario.p.y-camera_y(mario.p.y);
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if (mario.size==M_SMALL)
{
if (abs(mario.p.vx)>=3) draw_tile(mx, my, &mario_small, 2*last_vx_sign+(id_frame/4)%2, 0);
else if (abs(mario.p.vx)>=1) draw_tile(mx, my, &mario_small, 2*last_vx_sign+(id_frame/8)%2, 0);
else draw_tile(mx, my, &mario_small, 2*last_vx_sign, 0);
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}
else
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{
if (abs(mario.p.vx)>=3) draw_tile(mx, my, &mario_big, 1+3*last_vx_sign+(id_frame/4)%2, mario_has_bullets);
else if (abs(mario.p.vx)>=1) draw_tile(mx, my, &mario_big, 1+3*last_vx_sign+(id_frame/8)%2, mario_has_bullets);
else draw_tile(mx, my, &mario_big, 3*last_vx_sign, mario_has_bullets);
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}
}
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}
int test_sol_le_plus_proche(int x, int y)
{
int distance=0;
int t=0;
while (t==0)
{
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int type_sol = world_get_ctg(x, y-1);
if (type_sol==CTG_SOIL)
t=1;
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if (type_sol==CTG_DEATH)
return distance+1;
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type_sol = world_get_ctg(x+7, y-1);
if (type_sol==CTG_SOIL)
t=1;
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if (type_sol==CTG_DEATH)
return distance+1;
y--;
distance++;
}
return distance;
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}
static int jump_buffering=0;
static int coyote_time=5;
void ResetMarioJump()
{
jump_buffering=0;
coyote_time=5;
}
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int global_quit=0;
void mario_move()
{
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if (mario_star_mode)
{
mario_star_mode++;
if (mario_star_mode==200)
mario_star_mode=0;
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}
if (mario_immunity)
{
mario_immunity++;
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if (mario_immunity==60)
mario_immunity=0;
}
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id_frame++;
if (mario_has_bullets==1 && mkb_getstate(MK_RUN)==2) bullet_throw();
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if (mkb_getstate(MK_JUMP)==2 || jump_buffering) //|| keys[MK_JUMP2]==2)
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{
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if (mario.p.vx*sgn(mario.p.vx)>=6) box_jump(&mario.p, 9);
else box_jump(&mario.p, 8);
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if (mario.p.vy<=0 && mkb_getstate(MK_JUMP)==2 && coyote_time<4) // n'a pas sauté alors que la touche était enfoncée et coyote time
{
if (mario.p.vx*sgn(mario.p.vx)>=6) mario.p.vy=9;
else mario.p.vy=8;
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}
else if (mario.p.vy<=0 && mkb_getstate(MK_JUMP)==2) // n'a pas sauté alors que la touche était enfoncée
jump_buffering=5;
}
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if (jump_buffering)
jump_buffering--;
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for (int i=0; i<mario.p.w; i++)
{
if (world_get_ctg(mario.p.x+i, mario.p.y-1)==CTG_SOIL)
{
coyote_time=0;
break;
}
}
coyote_time++;
if (mario.p.vy>=2 && mkb_getstate(MK_JUMP)==0)
mario.p.vy-=2;
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int vx=sgn(mkb_getstate(MK_RIGHT) - mkb_getstate(MK_LEFT));
int c1=world_get_ctg(mario.p.x, mario.p.y-1/*+mario.p.h*/);
int c2=world_get_ctg(mario.p.x+mario.p.w-1, mario.p.y-1/*+mario.p.h*/);
mario_time_accel=1-mario_time_accel;
if (vx==-sgn(mario.p.vx)) mario_time_accel=1;
if (mario_time_accel)
{
if (vx)
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{
// sprinte et est sur le sol
if (mkb_getstate(MK_RUN) && (c1==CTG_SOIL || c2==CTG_SOIL) && (abs(mario.p.vx)<=7 || sgn(mario.p.vx)!=vx)) mario.p.vx+=vx;
else if (abs(mario.p.vx+vx) <= 4) mario.p.vx+=vx;
// ralentissement si au dela de la vitesse sans sprint
else if (mkb_getstate(MK_RUN)==0 && abs(mario.p.vx)>4) mario.p.vx-=sgn(mario.p.vx);
}
else mario.p.vx-=sgn(mario.p.vx);
}
if (vx>0 && (c1==CTG_SOIL || c2==CTG_SOIL))
last_vx_sign=1;
if (vx<0 && (c1==CTG_SOIL || c2==CTG_SOIL))
last_vx_sign=0;
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if (mario.p.x+mario.p.vx<camera_x(mario.p.x))
{
mario.p.vx=0;
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mario.p.x=camera_x(mario.p.x);
}
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//teleporteurs_check();
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box_move(&mario.p); // <-> + gravity
if (mario.p.y<0)
mario_dead=1;
if (mario.p.vx==0)
mario_time_accel=0;
// coins
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coin_t* c;
c=(coin_t*)world_get(mario.p.x, mario.p.y);
if (c->type==COIN && c->taken==0)
{score_add_coin();c->taken=1;}
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c=(coin_t*)world_get(mario.p.x+mario.p.w-1, mario.p.y);
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if (c->type==COIN && c->taken==0)
{score_add_coin();c->taken=1;}
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c=(coin_t*)world_get(mario.p.x, mario.p.y+mario.p.h-1);
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if (c->type==COIN && c->taken==0)
{score_add_coin();c->taken=1;}
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c=(coin_t*)world_get(mario.p.x+mario.p.w-1, mario.p.y+mario.p.h-1);
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if (c->type==COIN && c->taken==0)
{score_add_coin();c->taken=1;}
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end_level_t *e1=(end_level_t*)world_get(mario.p.x, mario.p.y), *e2=(end_level_t*)world_get(mario.p.x+mario.p.w-1, mario.p.y);
if (e1->type==END_LEVEL)
{
finish_level=1;
score_add(400*e1->bonus);
}
if (e2->type==END_LEVEL)
{
finish_level=1;
score_add(400*e2->bonus);
}
//if ((mario.p.x+mario.p.w/2)/8==(mario.p.x+mario.p.w/2-1)/8)
//{
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gift_t* t=(gift_t*)world_get((mario.p.x+mario.p.w/2),mario.p.y+mario.p.h);
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if (t->type==GIFT || t->type==BRICK)
{
brick_t *c=(brick_t*)t;
if (c->time_hit_id==0 && mario.p.last_vy>0)
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{
if (c->content==0 || c->number)
{
c->time_hit_id=1;
mario.p.last_vy=0;
}
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if (c->content==1 && c->number)
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{
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c->number--;
score_add_coin();
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}
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else if (c->content==2 && c->number)
{
c->number--;
bonus_set(BONUS_CHAMPI,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8);
}
else if (c->content==3 && c->number)
{
c->number--;
bonus_set(BONUS_1UP,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8);
}
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else if (c->content==4 && c->number)
{
c->number--;
bonus_set(BONUS_STAR,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8);
}
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else if (c->content==0 && mario.size==M_BIG && c->type==BRICK)
{
c->state=1;
mario.p.vy=0;
}
c->hidden=0;
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}
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}
//}
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}