clear world.c code
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SuperCbr.g1a
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21
src/world.c
21
src/world.c
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@ -179,16 +179,17 @@ void world_draw()
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int my0=camera_y();
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int sx0=mx0%8;
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int sy0=my0%8;
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int mx=mx0;
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for (int i=0; i<=17; i++)
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//int mx=mx0;
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int mx, my;
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for (int i=0, mx=mx0; i<=17; i++, mx+=8)
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{
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int my=my0;
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for (int j=0; j<=9; j++)
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//int my=my0;
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for (int j=0, my=my0; j<=9; j++, my+=8)
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{
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display_cell(mx, my, 8*i-sx0, 8*j-sy0,0); //ap
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my+=8;
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//my+=8;
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}
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mx+=8;
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//mx+=8;
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}
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bonus_draw();
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@ -204,7 +205,7 @@ void world_draw()
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for (int i=0; i<=17; i++)
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{
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int my=my0;
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for (int j=0; j<=9; j++)
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for (int j=0; j<=9; j++)
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{
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display_cell(mx, my, 8*i-sx0, 8*j-sy0,1); //pp
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my+=8;
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@ -254,9 +255,9 @@ void world_set(int w, int h, int x, int y, cell_t const * a)
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// Calculates the new struct size
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int size= 4*sizeof(int) + sizeof(cell_t)*w*h;
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map_current=(map_t*)malloc_prof(size);
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if (map_current==0)
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malloc_error();
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// Copy map into ram
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map_current=(map_t*)malloc_prof(size); if (map_current==0) malloc_error();
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// Copy the map to ram
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map_current->w = w;
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