improve time & score displaying
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parent
9760257d76
commit
76fe4d2e3f
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@ -2,7 +2,7 @@
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[_1]
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Type=5
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Order=0
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Order=1
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Top=15
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Left=2235
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Height=4740
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@ -13,7 +13,7 @@ OptionA=0
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[_2]
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Type=1
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Order=1
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Order=0
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Top=15
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Left=7800
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Height=6885
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BIN
SuperCbr.g1a
BIN
SuperCbr.g1a
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57
src/score.c
57
src/score.c
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@ -6,6 +6,9 @@
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#include <gint/clock.h>
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#include <gint/timer.h>
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// displaying time for volatile counters: here=1.5sec
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#define DISPLAY_TIME 30
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static int score=0;
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static int lifes=3;
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@ -69,8 +72,7 @@ void coinAdd()
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void scoreAdd(int i)
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{
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if (i==0)
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return;
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if (i==0) return;
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if (time_id-combo_id<=12 && combo)
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{
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score+=i;
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@ -90,58 +92,49 @@ void scoreDisplay()
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char str[10];
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if (time_id-combo_id<=8 && combo) // displays score & combo only when there is a combo
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if (time_id<=(unsigned int)(combo_id+DISPLAY_TIME) && time_id>=(unsigned int)(combo_id)) //displays score
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{
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sprintf(str, "%d", score);
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dtext(0,0,str, C_BLACK, C_WHITE);
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}
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if (time_id-combo_id<=8 && combo) // & combo only when there is a combo
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{
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sprintf(str, "+ %d", combo);
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dtext(0,6,str, C_BLACK, C_WHITE);
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}
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else
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{
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combo=0;
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}
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else combo=0; // combo too old
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if (time_last_piece<=time_id && time_id<=time_last_piece+30) // display pieces only when 1 is taken during 2 seconds
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if (time_last_piece<=time_id && time_id<=time_last_piece+DISPLAY_TIME) // display pieces only when 1 is taken during 2 seconds
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{
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sprintf(str, "c*%d", pieces);
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dtext(50,0,str, C_BLACK, C_WHITE);
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}
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if (mario_dead==0 && finish_level==0)
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if ((mario_dead|finish_level)==0)
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{
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time_id++;
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if (0==time_id%8)
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if (0==(time_id++)%8)
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{
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time_left--;
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time_spent++;
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if (time_left==0)
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{
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extern image_t img_time_over;
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dimage(0,0, &img_time_over); dupdate();
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sleep_ms(3,3000);
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finish_level=2;
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return;
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}
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}
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}
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sprintf(str, "%d", time_left);
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int i=0;
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while (str[i]) i++;
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dtext(127-6*i, 1, str, C_BLACK, C_WHITE);
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extern image_t img_time_over;
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if (time_left==0)
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{
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dimage(0,0, &img_time_over);
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dupdate();
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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sleep_ms(3,1000);
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finish_level=2;
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}
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int i=0; while (str[i]) i++;
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dtext(128-6*i, 1, str, C_BLACK, C_WHITE);
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}
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int getTimeSpent()
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{
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return time_spent;
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}
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int getTimeSpent(void) { return time_spent; }
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int lifesGet() { return lifes; }
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int lifesGet(void) { return lifes; }
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void lifesSet(int l) { lifes = l; }
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