add level 1 to binary levels
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SuperCbr.g1a
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SuperCbr.g1a
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@ -21,6 +21,8 @@ goomba = (127, 76, 0)
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koopa_vert = (25, 127, 0)
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koopa_rouge = (127, 0, 0)
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mario_start = (108, 81, 47)
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def color_compare(color1, color2):
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if color1[0] == color2[0] and color1[1] == color2[1] and color1[2] == color2[2]:
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return 1
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@ -93,6 +95,9 @@ for x in range(0,img.size[0]):
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elif color_compare(pixels[x,y], koopa_rouge):
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code += write_char(13)
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elif color_compare(pixels[x,y], mario_start):
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code += write_char(14)
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else:
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code += write_char(0)
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22
src/level.c
22
src/level.c
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@ -26,11 +26,10 @@
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#define PACKED_TUYAU_BOUT 8
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#define PACKED_TUYAU_MIDDLE 9
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#define PACKED_FLAG 10
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#define PACKED_GOOMBA 11
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#define PACKED_KOOPA_VERT 12
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#define PACKED_KOOPA_ROUGE 13
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#define PACKED_MARIO_START 14
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void malloc_error()
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{
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@ -292,6 +291,12 @@ static void unpack_level(packed_level_t * p)
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ennemis[nombre_ennemis]=e;
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nombre_ennemis++;
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}
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if (contents==PACKED_MARIO_START)
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{
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sx=8*x;
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sy=8*y;
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}
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}
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}
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ll_sendp(LEVEL_INFO, "\n[i]Converted!\n[i]Sending to level zone...", w,h);
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@ -315,6 +320,19 @@ void set_level(int w, int l)
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ennemis_global_size=0;
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plateforme_table_size=0;
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if (w+1==1 && l+1==1) // 1-2
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{
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extern packed_level_t bin_lvl_1_1;
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unpack_level(&bin_lvl_1_1);
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teleport_t t[]=
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{
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{57,6, 215,12, MK_DOWN},
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{227,2, 179,3, MK_RIGHT}
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};
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set_teleporteurs(t, sizeof(t)/sizeof(teleport_t));
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}
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if (w+1==1 && l+1==2) // 1-2
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{
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extern packed_level_t bin_lvl_1_2;
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