ajout teleporteurs
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build-fx/map
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@ -3,14 +3,13 @@
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#include <stdint.h>
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uint32_t level_scores [NB_MONDES] [WORLD_RUN_ENTRY]={0};
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uint32_t level_times [NB_MONDES] [WORLD_RUN_ENTRY]={0};
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uint32_t level_coins [NB_MONDES] [WORLD_RUN_ENTRY]={0};
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uint32_t level_starfrags [NB_MONDES] [WORLD_RUN_ENTRY]={0};
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uint32_t progress_status=0; // world 1 only
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uint32_t progress_status=0; // in worlds : world 1 only
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static uint32_t checksum1;
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@ -43,4 +42,6 @@ void set_best_time(int world, int level, int score)
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}
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int get_progress_status()
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{ return progress_status; }
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{
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return progress_status;
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}
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