increase first level's size
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SuperCbr.g1a
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SuperCbr.g1a
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build-fx/map
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build-fx/map
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24
src/level.c
24
src/level.c
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@ -216,11 +216,33 @@ void set_level(int n)
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{EARTH,0x11}, {EARTH,0x10}, {BLOC,0}, {BLOC,0}, {BLOC,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {BLOC,0}, {BLOC,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {BLOC,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x20}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {COLLINE,0x01}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {COLLINE,0x11}, {COLLINE,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {COLLINE,0x21}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x03}, {TUYAU,0x02}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x01}, {NUAGE,0x00}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x13}, {TUYAU,0x12}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x21}, {NUAGE,0x20}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x00}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x10}, {0,0}, {0,0}, {BRICK,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x20}, {0,0}, {0,0}, {BRICK,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {GIFT,0x11}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {BRICK,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x01}, {NUAGE,0x00}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x21}, {NUAGE,0x20}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x03}, {TUYAU,0x02}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
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{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x13}, {TUYAU,0x12}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x01}, {NUAGE,0x00}, {0,0}, {0,0}, {0,0},
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};
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lvl=(world_t*)&level_0;
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extern image_t img_lvl0;
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w_fond=&img_lvl0;
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w_current_x=158;
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w_current_x=180;
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w_current_y=13;
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mario_x_max=0;
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mario.p.x=25;
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@ -2,9 +2,10 @@
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#include "mario.h"
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#include "keyboard.h"
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#include <stdbool.h>
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#include <gint/clock.h>
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teleporteur_t *teleporteurs=0;
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int nombre_teleporteurs=1;
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int nombre_teleporteurs=0;
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static void check_teleporteur(teleporteur_t * t)
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{
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