increase first level's size

This commit is contained in:
Milang 2019-12-16 20:52:18 +01:00
parent 0215318e28
commit ee942a42c9
8 changed files with 501 additions and 478 deletions

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@ -216,11 +216,33 @@ void set_level(int n)
{EARTH,0x11}, {EARTH,0x10}, {BLOC,0}, {BLOC,0}, {BLOC,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {BLOC,0}, {BLOC,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {BLOC,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x20}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {COLLINE,0x01}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {COLLINE,0x11}, {COLLINE,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {COLLINE,0x21}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x03}, {TUYAU,0x02}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x01}, {NUAGE,0x00}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x13}, {TUYAU,0x12}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x21}, {NUAGE,0x20}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x00}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x10}, {0,0}, {0,0}, {BRICK,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {BUISSON,0x20}, {0,0}, {0,0}, {BRICK,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {GIFT,0x11}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {BRICK,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x01}, {NUAGE,0x00}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x11}, {NUAGE,0x10}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x21}, {NUAGE,0x20}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x03}, {TUYAU,0x02}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0}, {0,0},
{EARTH,0x11}, {EARTH,0x10}, {TUYAU,0x13}, {TUYAU,0x12}, {0,0}, {0,0}, {0,0}, {0,0}, {NUAGE,0x01}, {NUAGE,0x00}, {0,0}, {0,0}, {0,0},
};
lvl=(world_t*)&level_0;
extern image_t img_lvl0;
w_fond=&img_lvl0;
w_current_x=158;
w_current_x=180;
w_current_y=13;
mario_x_max=0;
mario.p.x=25;

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@ -2,9 +2,10 @@
#include "mario.h"
#include "keyboard.h"
#include <stdbool.h>
#include <gint/clock.h>
teleporteur_t *teleporteurs=0;
int nombre_teleporteurs=1;
int nombre_teleporteurs=0;
static void check_teleporteur(teleporteur_t * t)
{