#ifndef BONUS_H #define BONUS_H #include // Bonus // Come from boxes typedef enum { BONUS_NONE=0, BONUS_CHAMPI, BONUS_FLEUR, BONUS_1UP, BONUS_STAR } bonus_id; // TODO add fragment typedef struct { int type; box_t b; int p1; } bonus_t; void bonusSet(bonus_id const t, int const x, int const y); void bonusDraw(); void bonusMove(); #endif