#ifndef TUYAU_H #define TUYAU_H typedef struct { int x, y; // En cases de 8*8 int tx, ty; // Targeted coords int key; // Key used (may be -1 if the user doesn't have to press any key) } teleport_t; void teleportersSet(teleport_t const * const t, unsigned int const n); void teleportersActive(); // Activation des teleporteurs à chaque frame #endif