#include "bonus.h" #include "box.h" #include "mario.h" #include "world.h" #include "tile.h" #include "score.h" #include "ennemi.h" #include "constants.h" #include #include #include static bonus_t bonus ={BONUS_NONE, {0,0,TILE_W,TILE_H,0,0,0,1}, 0}; void bonusSet(bonus_id t, int x, int y) { bonus.type=t; if (mario.size==M_BIG && t==BONUS_CHAMPI) bonus.type=BONUS_FLEUR; bonus.b.x=x; bonus.b.y=y; bonus.b.vx=0; bonus.b.vy=0; bonus.p1=0; } void bonusMove() //+collision { if (bonus.type==BONUS_NONE) return; if (bonus.type==BONUS_STAR) { boxJump(&bonus.b,4); } boxMove(&bonus.b); if (bonus.type==BONUS_CHAMPI || bonus.type==BONUS_1UP || bonus.type==BONUS_STAR) { if (bonus.b.vx==0) { if (bonus.p1==0) { bonus.b.vx=2; bonus.p1=1; } else { bonus.p1*=-1; bonus.b.vx=2*bonus.p1; } } if (bonus.b.y<0) bonusSet(BONUS_NONE,0,0); } int collide=boxContact(&mario.p, &bonus.b); if (collide) { if (bonus.type==BONUS_CHAMPI || bonus.type==BONUS_FLEUR) { if (mario.size==M_SMALL) marioBigger(); else mario_has_bullets=1; bonusSet(BONUS_NONE,0,0); scoreAdd(1000); } if (bonus.type==BONUS_1UP) { bonusSet(BONUS_NONE,0,0); scoreAdd(1000); lifesAdd(1); } if (bonus.type==BONUS_STAR) { bonusSet(BONUS_NONE,0,0); scoreAdd(1000); mario_starMode=1; } } } void bonusDraw() { //bonusMove(); if (bonus.type==BONUS_NONE) return; if (bonus.type==BONUS_CHAMPI) tileDraw(bonus.b.x-cameraX(), bonus.b.y-cameraY(), &champi, 0,0); if (bonus.type==BONUS_FLEUR) tileDraw(bonus.b.x-cameraX(), bonus.b.y-cameraY(), &fleur, 0,0); if (bonus.type==BONUS_1UP) tileDraw(bonus.b.x-cameraX(), bonus.b.y-cameraY(), &life_1up, 0,0); if (bonus.type==BONUS_STAR) tileDraw(bonus.b.x-cameraX(), bonus.b.y-cameraY(), &mario_starman, 0,0); }