#include "sprite.h" #include "world.h" int hitbox(int x, int y, int width, int height) { height--; width--; int type=CTG_EMPTY; for (int i=0; i<=height; i++) { if (world_get_ctg(x+width, y+i)==CTG_SOIL || world_get_ctg(x, y+i)==CTG_SOIL) type=CTG_SOIL; if (world_get_ctg(x+width, y+i)==CTG_DEATH || world_get_ctg(x, y+i)==CTG_DEATH) return CTG_DEATH; } return type; }