#ifndef CAMERA_H #define CAMERA_H // Top left corner coordinates int cameraX(); int cameraY(); /* Auto track mario, The delay is custom: 0 default 1 to follow perfectly mario, no delay the higher the delay is, the longest time the camera takes to go to mario (recommended as inferior to 6) */ void cameraMove(); void cameraReset(); // Reset camera to (0,0) void cameraAdjust(); // Set camera on mario -> useful when there is a pipe, for example #endif