#ifndef _TILE_H #define _TILE_H #include extern int dark_theme; typedef struct { image_t * sheet; int width; int height; int padding; } tileset_t; extern const tileset_t tuyau; extern const tileset_t arbre; extern const tileset_t brick; extern const tileset_t earth; extern const tileset_t gift; extern const tileset_t coin; extern const tileset_t bloc; extern const tileset_t nuage; extern const tileset_t buisson; extern const tileset_t colline; extern const tileset_t castle; extern const tileset_t end_level; extern const tileset_t spikes; extern const tileset_t champi; extern const tileset_t fleur; extern const tileset_t life_1up; extern const tileset_t mario_starman; extern const tileset_t bullet; extern const tileset_t bloc; extern const tileset_t mario_small; extern const tileset_t mario_big; extern const tileset_t tplateforme; void tileDraw(int sx, int sy, tileset_t const * const set, int x, int y); #endif