#ifndef SAVE_H #define SAVE_H #define WORLD_RUN_ENTRY 9 #define NB_MONDES 5 void load_save(); // Ho calme toi pas tt de suite ! void flash_save(); // Non plus :E int get_highscore(int world, int level); void set_highscore(int world, int level, int score); int get_best_time(int world, int level); void set_best_time(int world, int level, int score); #endif