#include #include #include #include "world.h" int callback(volatile void *arg) { volatile int *has_ticked = arg; *has_ticked = 1; return 0; } int main(void) { volatile int has_ticked = 1; int game_running = 1; timer_setup(0, timer_delay(0, 16667), timer_Po_4, callback, &has_ticked); timer_start(0); while(game_running) { has_ticked=0; dclear(C_WHITE); world_draw(0,0); //ennemies_draw(); //mario_draw(); //ingame_draw(); dupdate(); //keyboard_reload(); //ennemies_move(); if(keydown(KEY_EXIT)) game_running = 0; } timer_stop(0); }