#ifndef SAVE_H #define SAVE_H #define WORLD_RUN_ENTRY 9 // 8 niveaux + mode run #define NB_MONDES 5 void saveLoad(); // Not yet ! will use BFile void saveWrite(); // neither :E int saveGetScore(int world, int level); // return the highest score for the correspondig challenge void saveSetScore(int world, int level, unsigned int score); int saveGetTime(int world, int level); // return the lowest time for the corresponding challenge void saveSetTime(int world, int level, unsigned int time); int saveGetCoins(int world, int level); // return the highest number of coins for the correspondig challenge void saveSetCoins(int world, int level, unsigned int coins); unsigned int saveGetProgressStatus(); #endif