#include "keyboard.h" #include "mario.h" #include mkey_t keys[6]={0}; void update_keyboard() { key_event_t e; e=pollevent(); while(e.type!=KEYEV_NONE) { mkey_t k = MK_NONE; if(e.key==KEY_LEFT) k=MK_LEFT; if(e.key==KEY_RIGHT) k=MK_RIGHT; if(e.key==KEY_SHIFT) k=MK_JUMP1; if(e.key==KEY_UP) k=MK_JUMP2; if(e.key==KEY_DOWN) k=MK_LITTLE; if(e.key==KEY_ALPHA) k=MK_RUN; if(keydown(KEY_EXIT)) { global_quit=1; return; } if (k!=MK_NONE) { if (e.type==KEYEV_DOWN) { keys[k]=1; } if (e.type==KEYEV_UP) { keys[k]=0; } } e=pollevent(); } }