#include "mario.h" #include "tile.h" #include "world.h" #include #include #include "keyboard.h" #include "box.h" extern image_t img_mariosmall; int numero_frame=0; tileset_t mario_small={&img_mariosmall, 8,8, 1}; pnj mario= { {26,17,8,8,0,0,1}, M_SMALL, M_RIGHT1, M_WALK, 0 }; void mario_draw() { if (mario.size==M_SMALL) draw_tile(mario.p.x-world_get_real_x0(mario.p.x), mario.p.y-world_get_real_y0(mario.p.y), &mario_small, mario.type1, mario.type2); } int test_sol_le_plus_proche(int x, int y) { int distance=0; int t=0; while (t==0) { int type_sol = world_get_ctg(x, y-1); if (type_sol==CTG_SOIL) t=1; if (type_sol==CTG_DEATH) return distance+1; type_sol = world_get_ctg(x+7, y-1); if (type_sol==CTG_SOIL) t=1; if (type_sol==CTG_DEATH) return distance+1; y--; distance++; } return distance; } int global_quit=0; void mario_move() { update_keyboard(); int jump = keys[MK_JUMP1] || keys[MK_JUMP2]; if (jump) box_jump(&mario.p, 7); mario.p.vx = keys[MK_RIGHT] - keys[MK_LEFT]; box_move(&mario.p); // <-> + gravity }