#ifndef WORLD_H #define WORLD_H #include #include #define W_CELL_SIZEPX 8 #define W_SIZE_X 160 #define W_SIZE_Y 16 // p1 p2 p3 #define DEATH -1 #define EMPTY 0 // _, _, _ #define EARTH 1 // X, Y, _ (XY tileset) #define BRICK 2 #define PLATEFORM 4 #define TUYAU 5 // X, Y, _ (XY tileset) #define GIFT 6 // s, t, n (state, type, number) [if number=0 state=1] #define COIN 7 // s, _, _ (state) typedef struct { char type; char p1; // numéro de tile char p2; // visible, invisible, téléporteur/en train de tirer (canon par exemple) char p3; } world_t; int world_get_width(); world_t* world_get(int x, int y); void display_cell(int cx, int cy, int sx, int sy); void world_set(world_t * w); void world_draw(int x, int y); int world_get_real_x0(int x); int world_get_real_y0(int y); void world_reset(); #define CTG_SOIL 1 #define CTG_EMPTY 2 #define CTG_DEATH 3 int world_get_ctg(int x, int y); extern world_t * w_current; extern image_t * w_fond; extern int w_current_x; extern int w_current_y; extern int w_mario_startx; extern int w_mario_starty; #endif