#ifndef BOX_H #define BOX_H typedef struct { int x :16; int y :16; unsigned w :8; unsigned h :8; int vx :8; int vy :8; int last_vy :8; int gravity :2; //int is_mario; } box_t; int box_move(box_t * b); int box_jump(box_t * b, int height); // hauteur du saut #endif