#ifndef PLATEFORME_H #define PLATEFORME_H #define P_FALLING 0 #define P_MOVING_H 1 #define P_MOVING_V 2 #include typedef struct { unsigned type; int xinit, yinit; union { int xmin; int ymin; }; union { int xmax; int ymax; }; int counter; box_t b; } plateforme_t; #define PLATEFORME_HEIGHT 3 #define PLATEFORME_FALLING(x,y,w) {P_FALLING,x,y,.xmin=0,.xmax=0,0, {x,y,w,3, 0,0, 0,0}} #define PLATEFORME_MOVING_H(x,y,w,v,x0,x1) {P_MOVING_H,x,y,.xmin=x0,.xmax=x1,0, {x,y,w,3, v,0, 0,0}} #define PLATEFORME_MOVING_V(x,y,w,v,y0,y1) {P_MOVING_V,x,y,.ymin=y0,.ymax=y1,0, {x,y,w,3, 0,v, 0,0}} //void reset_plateforme(plateforme_t* p); //void move_plateforme(plateforme_t* p); // touch mario stuff void move_plateformes(); void display_plateformes(); int plateforme_check_collide(int x, int y); void init_plateformes(plateforme_t * table, int s); extern int plateforme_table_size; extern plateforme_t* plateformes; #endif