#include #include uint32_t level_scores [NB_MONDES] [WORLD_RUN_ENTRY]={0}; uint32_t level_times [NB_MONDES] [WORLD_RUN_ENTRY]={0}; uint32_t level_coins [NB_MONDES] [WORLD_RUN_ENTRY]={0}; uint32_t level_starfrags [NB_MONDES] [WORLD_RUN_ENTRY]={0}; uint32_t progress_status=0; // in worlds : world 1 only static uint32_t checksum1; static uint32_t const file_size = sizeof(level_scores)+sizeof(level_times)+sizeof(progress_status)+sizeof(checksum1); void load_save(){}; void flash_save(){}; int get_highscore(int world, int level) { return level_scores[world%NB_MONDES][level%WORLD_RUN_ENTRY]; } void set_highscore(int world, int level, int score) { if (score>level_scores[world%NB_MONDES][level%WORLD_RUN_ENTRY]) level_scores[world%NB_MONDES][level%WORLD_RUN_ENTRY]=score; } int get_highcoins(int world, int level) { return level_coins[world%NB_MONDES][level%WORLD_RUN_ENTRY]; } void set_highcoins(int world, int level, int coins) { if (coins>level_coins[world%NB_MONDES][level%WORLD_RUN_ENTRY]) level_coins[world%NB_MONDES][level%WORLD_RUN_ENTRY]=coins; } int get_best_time(int world, int level) { return level_times[world%NB_MONDES][level%WORLD_RUN_ENTRY]; } void set_best_time(int world, int level, int score) { if (level_times[world%NB_MONDES][level%WORLD_RUN_ENTRY]==0 || score