Le nouveau Super Mario Bros pour la gamme des fx9860g https://www.planet-casio.com/Fr/forums/topic15994-1-[addin]-SuperCasioBros-v0.1.html
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supercasiobros/include/bullets.h

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#ifndef BULLETS_H
#define BULLETS_H
// fire bullets
// two maximum on the screen (static)
// destroys ennemies, and is destroyed when it hits a wall
// if there are less than two fire bullets on the screen, create a new bullet
void bulletThrow();
// draw bullets on the screen
void bulletsDraw();
// move bullets and check collisions
void bulletsMove();
#endif