222 lines
6.0 KiB
C
Executable File
222 lines
6.0 KiB
C
Executable File
#include <mario.h>
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#include "tile.h"
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#include "world.h"
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#include <gint/display.h>
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#include <keyboard.h>
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#include "box.h"
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#include "score.h"
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#include "bonus.h"
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#include <bullets.h>
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#include <camera.h>
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#include <base.h>
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pnj mario=
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{
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{26,17,6,8,0,0,0,1},
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M_SMALL,
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M_RIGHT1, M_WALK,
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0
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};
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// if mario is able to throw fire bullets
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int mario_has_bullets=0;
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// If mario is dead
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int mario_dead=0;
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// Used to draw mario (mario direction)
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int last_vx_sign=1;
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// After he becomes little
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int mario_immunity=0;
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// Time during mario is invincible
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int mario_starMode=0;
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void marioBigger()
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{
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mario.p.h=16;
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mario.size=M_BIG;
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mario_has_bullets=0;
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}
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void marioSmaller()
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{
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mario.p.h=8;
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mario.size=M_SMALL;
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mario_has_bullets=0;
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if (mario_immunity==0)
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mario_immunity=1;
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}
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void marioDraw()
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{
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if ( (mario_immunity==0 || (mario_immunity/7)%2==0) && (mario_starMode/2)%2==0)
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{
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const int mx=mario.p.x-cameraX(mario.p.x)-1;
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const int my=mario.p.y-cameraY(mario.p.y);
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if (mario.size==M_SMALL)
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{
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if (abs(mario.p.vx)>=3) tileDraw(mx, my, &mario_small, 2*last_vx_sign+(time_id/4)%2, 0);
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else if (abs(mario.p.vx)>=1) tileDraw(mx, my, &mario_small, 2*last_vx_sign+(time_id/8)%2, 0);
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else tileDraw(mx, my, &mario_small, 2*last_vx_sign, 0);
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}
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else
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{
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if (abs(mario.p.vx)>=3) tileDraw(mx, my, &mario_big, 1+3*last_vx_sign+(time_id/4)%2, mario_has_bullets);
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else if (abs(mario.p.vx)>=1) tileDraw(mx, my, &mario_big, 1+3*last_vx_sign+(time_id/8)%2, mario_has_bullets);
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else tileDraw(mx, my, &mario_big, 3*last_vx_sign, mario_has_bullets);
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}
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}
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}
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static int jump_buffering=0;
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static int coyote_time=5;
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void marioResetJump()
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{ // disables jump buffering & coyote time until the next time mario hits the ground
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jump_buffering=0;
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coyote_time=5;
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}
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int global_quit=0;
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void marioMove()
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{
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{ // Mario star mode & immunity counters
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if (mario_starMode==200) mario_starMode=0;
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else if (mario_starMode) mario_starMode++;
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if (mario_immunity==60) mario_immunity=0;
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else if (mario_immunity) mario_immunity++;
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}
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if (mario_has_bullets==1 && MKB_getKeyState(MK_RUN)==2) bulletThrow();
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{ // Jump (with coyote time & jump buffering)
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if (MKB_getKeyState(MK_JUMP)==2 || jump_buffering) //|| keys[MK_JUMP2]==2)
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{
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if (mario.p.vx*sgn(mario.p.vx)>=6) boxJump(&mario.p, 9);
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else boxJump(&mario.p, 8);
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if (mario.p.vy<=0 && MKB_getKeyState(MK_JUMP)==2 && coyote_time<4) // n'a pas sauté alors que la touche était enfoncée et coyote time =4 frames = 0.2 sec
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{
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if (mario.p.vx*sgn(mario.p.vx)>=6) mario.p.vy=9;
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else mario.p.vy=8;
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}
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// n'a pas sauté alors que la touche était enfoncée
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else if (mario.p.vy<=0 && MKB_getKeyState(MK_JUMP)==2) jump_buffering=5; // Jump buffering during 5-1 frames = 0.2 sec
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}
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if (jump_buffering) jump_buffering--;
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for (int i=0; i<mario.p.w; i++)
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{
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if (worldGetCellCategory(mario.p.x+i, mario.p.y-1)==CTG_SOIL)
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{
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coyote_time=0;
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break;
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}
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}
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coyote_time++;
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if (mario.p.vy>=2 && MKB_getKeyState(MK_JUMP)==0) mario.p.vy-=2; // Custom jump height
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}
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{ // Lateral move
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int vx=sgn(MKB_getKeyState(MK_RIGHT)-MKB_getKeyState(MK_LEFT)); // Mario wanted dir (arrows)
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// cells next to mario
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int c1=worldGetCellCategory(mario.p.x, mario.p.y-1/*+mario.p.h*/);
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int c2=worldGetCellCategory(mario.p.x+mario.p.w-1, mario.p.y-1/*+mario.p.h*/);
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static int mario_timeAccel=0;
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mario_timeAccel=1-mario_timeAccel; // increments & %2
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if (vx!=sgn(mario.p.vx)) mario_timeAccel=1; // reverse direction means deceleration which is 2 times faster
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if (mario_timeAccel)
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{
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if (vx)
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{
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// sprinte et est sur le sol
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if (MKB_getKeyState(MK_RUN) && (c1==CTG_SOIL || c2==CTG_SOIL) && (abs(mario.p.vx)<=7 || sgn(mario.p.vx)!=vx)) mario.p.vx+=vx;
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else if (abs(mario.p.vx+vx) <= 4) mario.p.vx+=vx;
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// ralentissement si au dela de la vitesse sans sprint
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else if (MKB_getKeyState(MK_RUN)==0 && abs(mario.p.vx)>4) mario.p.vx-=sgn(mario.p.vx);
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}
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else mario.p.vx-=sgn(mario.p.vx);
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}
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{ // last vx sign determination
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if (vx>0 && (c1==CTG_SOIL || c2==CTG_SOIL)) last_vx_sign=1;
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if (vx<0 && (c1==CTG_SOIL || c2==CTG_SOIL)) last_vx_sign=0;
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}
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if (mario.p.x+mario.p.vx<cameraX(mario.p.x)) // security: avoid mario to go to the left of the screen
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{
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mario.p.vx=0;
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mario.p.x=cameraX(mario.p.x);
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}
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}
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boxMove(&mario.p); // apply gravity
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if (mario.p.y<0) mario_dead=1; // die if out of the map
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{// take coins that mario touchs
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coin_t* c;
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c=(coin_t*)worldGetCell(mario.p.x, mario.p.y);
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if (c->type==COIN && c->taken==0) {coinAdd();c->taken=1;}
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c=(coin_t*)worldGetCell(mario.p.x+mario.p.w-1, mario.p.y);
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if (c->type==COIN && c->taken==0) {coinAdd();c->taken=1;}
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c=(coin_t*)worldGetCell(mario.p.x, mario.p.y+mario.p.h-1);
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if (c->type==COIN && c->taken==0) {coinAdd();c->taken=1;}
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c=(coin_t*)worldGetCell(mario.p.x+mario.p.w-1, mario.p.y+mario.p.h-1);
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if (c->type==COIN && c->taken==0) {coinAdd();c->taken=1;}
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}
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{// End level flag detection
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end_level_t *e1=(end_level_t*)worldGetCell(mario.p.x, mario.p.y), *e2=(end_level_t*)worldGetCell(mario.p.x+mario.p.w-1, mario.p.y);
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if (e1->type==END_LEVEL)
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{
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finish_level=1;
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scoreAdd(400*e1->bonus);
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}
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if (e2->type==END_LEVEL)
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{
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finish_level=1;
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scoreAdd(400*e2->bonus);
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}
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}
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{// mario box auto hit
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gift_t* c=(gift_t*)worldGetCell((mario.p.x+mario.p.w/2),mario.p.y+mario.p.h);
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if ((c->type==GIFT || c->type==BRICK) && (c->time_hit_id==0 && mario.p.last_vy>0))
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{
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c->hidden=0;
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mario.p.last_vy=0;
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if (c->number)
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{
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c->time_hit_id=1;
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switch (c->content)
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{
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case 1: c->number--; coinAdd(); break;
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case 2: c->number--; bonusSet(BONUS_CHAMPI,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8); break;
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case 3: c->number--; bonusSet(BONUS_1UP,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8); break;
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case 4: c->number--; bonusSet(BONUS_STAR,((mario.p.x+mario.p.w/2)/8)*8,mario.p.y+mario.p.h+8); break;
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}
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}
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else if (c->content==0 && mario.size==M_BIG && c->type==BRICK) c->state=c->time_hit_id=1;
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else if (c->content==0 && c->type==BRICK) c->time_hit_id=1;
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}
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}
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}
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