Le nouveau Super Mario Bros pour la gamme des fx9860g https://www.planet-casio.com/Fr/forums/topic15994-1-[addin]-SuperCasioBros-v0.1.html
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supercasiobros/include/tile.h

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#ifndef _TILE_H
#define _TILE_H
#include <gint/display.h>
extern int dark_theme;
typedef struct
{
image_t * sheet;
int width;
int height;
int padding;
} tileset_t;
extern const tileset_t tuyau;
extern const tileset_t arbre;
extern const tileset_t brick;
extern const tileset_t earth;
extern const tileset_t gift;
extern const tileset_t coin;
extern const tileset_t bloc;
extern const tileset_t nuage;
extern const tileset_t buisson;
extern const tileset_t colline;
extern const tileset_t castle;
extern const tileset_t end_level;
extern const tileset_t spikes;
extern const tileset_t champi;
extern const tileset_t fleur;
extern const tileset_t life_1up;
extern const tileset_t mario_starman;
extern const tileset_t bullet;
extern const tileset_t bloc;
extern const tileset_t mario_small;
extern const tileset_t mario_big;
extern const tileset_t tplateforme;
void tileDraw(int sx, int sy, tileset_t const * const set, int x, int y);
#endif