360 lines
7.1 KiB
C
360 lines
7.1 KiB
C
#include "ennemi.h"
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#include "mario.h"
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#include "box.h"
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#include "tile.h"
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#include "world.h"
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#include "score.h"
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#include <base.h>
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#include <camera.h>
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#include <level.h>
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#include <gint/std/string.h>
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#include <constants.h>
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#include <stdbool.h>
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/** properties **/
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const int ennemi_widths [NOMBRE_ENNEMIS] = {0, 8, 8, 8, 8 , 8, 8};
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const int ennemi_heights[NOMBRE_ENNEMIS] = {0, 8, 8, 8, 8, 8, 8};
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/** ram storage **/
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ennemi_t * ennemis_global=0;
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static int ennemis_global_size=0;
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int ennemiesNumber() { return ennemis_global_size; }
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void ennemiesInit(ennemi_t * table, int s)
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{
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if (ennemis_global) freeProf(ennemis_global);
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ennemis_global_size = ennemis_global = 0; // reset
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if (s==0) return;
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int const size = sizeof(ennemi_t) * s;
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if ((ennemis_global = mallocProf(size)) == 0) mallocError();
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ennemis_global_size = s;
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memcpy(ennemis_global, table, size);
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}
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void ennemiDisplay(ennemi_t const * e)
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{
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if (e->type == NONE) return;
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if (e->b.x <= cameraX(0) - e->b.w || e->b.x >= cameraX(0) + 127) return; // do not draw if out of the screen
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{// draw
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int tx=0, ty=0, dsx=0, dsy=0;
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tileset_t t={0, ennemi_widths[e->type], ennemi_heights[e->type], 1};
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switch (e->type)
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{
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case GOOMBA_ID:
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{
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extern image_t img_goomba;
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t.sheet=&img_goomba;
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tx = e->life*(1+(time_id/10)%2);
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}
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break;
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case KOOPA_V_ID:
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{
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extern image_t img_koopa_verte;
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t.sheet=&img_koopa_verte;
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t.height=ennemi_heights[KOOPA_V_ID]+ennemi_heights[KOOPA_V_ID]/2;
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tx = (1+e->p1)+(time_id/8)%2;
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}
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break;
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case KOOPA_R_ID:
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{
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extern image_t img_koopa_rouge;
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t.sheet=&img_koopa_rouge;
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t.height=ennemi_heights[KOOPA_R_ID]+ennemi_heights[KOOPA_R_ID]/2;
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tx = (1+e->p1)+(time_id/8)%2;
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}
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break;
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case CARAPACE_VERTE:
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{
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extern image_t img_carapace_verte;
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t.sheet=&img_carapace_verte;
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t.height=ennemi_heights[CARAPACE_VERTE]+ennemi_heights[CARAPACE_VERTE]/8;
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}
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break;
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case CARAPACE_ROUGE:
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{
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extern image_t img_carapace_rouge;
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t.sheet=&img_carapace_rouge;
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t.height=ennemi_heights[CARAPACE_ROUGE]+ennemi_heights[CARAPACE_ROUGE]/8;
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}
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break;
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case PLANTE_ID:
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{
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extern image_t img_plante;
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t.sheet=&img_plante;
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t.width*=2;
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dsx=-4;
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}
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}
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tileDraw(e->b.x-cameraX(0)+dsx, e->b.y-cameraY(mario.p.y)+dsy, &t, tx, ty);
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}
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}
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void plante_tour(ennemi_t *e)
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{
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if (e->type==PLANTE_ID)
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{
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e->p1++;
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e->p1%=PLANTE_NLAPS;
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// En attente
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if (0<=e->p1 && e->p1<35) if (abs(mario.p.x-e->b.x)<15) e->p1=0;
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if (35<=e->p1 && e->p1<58)
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{
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if ((e->p1+1)%3==0) e->b.y++;
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}
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if (58 <= e->p1 && e->p1 < 75){} // plante en attente en haut
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if (75 <= e->p1 && e->p1 < 98)
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{
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if (e->p1%3==0) e->b.y--;
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}
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}
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}
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bool ennemi_check_collision(ennemi_t *e) { return (boxContact(&e->b, &mario.p)); }
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void hurtMario()
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{
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if (mario.p.h==M_SMALL && mario.immunity==0)
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{mario.dead=1;finish_level=0;}
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else marioSmaller();
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}
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void ennemiMove(ennemi_t *e)
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{
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if (!(e->b.x<=cameraX(0)-e->b.w || e->b.x>=cameraX(0)+127)) e->discovered=1; // for security, tag as discover all drawed ennemies
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if (e->life==DEAD && e->type!=NONE) // dying animation
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{
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if (e->p1==0)
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{
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e->b.vx=2*sgn(e->b.vx);
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e->b.vy=5;
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}
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e->p1++;
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e->b.vy--;
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e->b.y+=e->b.vy;
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e->b.x+=e->b.vx;
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if (e->p1>=30) e->type=NONE; // died 1.5 sec before
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}
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if (e->b.x<cameraX()+128+30 && e->b.x>cameraX()-30)
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e->discovered=1;
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//if (e->b.x+e->b.w<=worldGetCell_real_x0())
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// e->type=NONE;
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if (e->discovered==0)
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return;
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if (e->life==DEAD)
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return;
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// e->type=NONE;
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if (e->type==NONE)
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return;
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bool e_hitMario=ennemi_check_collision(e);
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if (e_hitMario&&mario.starMode)
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{
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e->life=DEAD;
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e->p1=0;
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scoreAdd(KILL_ENNEMI);
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return;
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}
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for (int i=0; i<ennemis_global_size; i++) // physique des carapaces (collisions avec les autres)
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{
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ennemi_t* t=&ennemis_global[i];
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if (t->type!=NONE)
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{
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e->b.x+=sgn(e->b.vx)*(abs(e->b.vx)+(time_id%2))/2;
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const int contact=boxContact(&e->b, &t->b);
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e->b.x-=sgn(e->b.vx)*(abs(e->b.vx)+(time_id%2))/2;
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if (contact && t->life!=DEAD)
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{
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if (e->type!=CARAPACE_VERTE && e->type!=CARAPACE_ROUGE)
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{
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e->b.vx=0;
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e->b.vy=0;
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}
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else
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{
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if (t->type==CARAPACE_VERTE || t->type==CARAPACE_ROUGE)
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{
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e->p1*=-1;
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e->b.vx=6*e->p1;
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}
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else
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{
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t->life=DEAD;
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t->p1=0;
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scoreAdd(KILL_ENNEMI);
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}
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}
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}
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}
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}
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int previous_case=-5;
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for (int j=0; j<e->b.h; j++)
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{
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if ((e->b.x+j)/8!=previous_case)
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{
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previous_case=(e->b.x+j)/8;
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gift_t * c=(gift_t *)worldGetCell(e->b.x+j, e->b.y-1);
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if ((c->type==GIFT || c->type==BRICK) && (c->time_hit_id || c->state) && e->life!=DEAD)
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{
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e->life=e->p1=DEAD;
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scoreAdd(KILL_ENNEMI);
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break;
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}
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}
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}
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if (e->b.y<0) e->type=NONE;
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const bool mario_fatal_hit = (mario.p.last_vy<=-2 || mario.p.vy<=-2);
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switch (e->type) // move
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{
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case KOOPA_R_ID:
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boxMove(&e->b);
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if (e->b.vx)
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{ // demi tour si au dessus du vide
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int s=-1;
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if (e->b.vx>0) s=e->b.w;
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if (worldGetCellCategory(e->b.x+s, e->b.y-1)==CTG_EMPTY && sgn(e->b.vx)==sgn(s)) e->b.vx=(e->p1*=-1);
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}
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// fall through
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case GOOMBA_ID:
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case KOOPA_V_ID:
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if (e->type!=KOOPA_R_ID) boxMove(&e->b);
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if (e->b.vx==0) // demi tour si mur
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{
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if (e->p1==0) e->b.vx=e->p1=-1;
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else e->b.vx=(e->p1*=-1);
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}
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break;
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case CARAPACE_VERTE:
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case CARAPACE_ROUGE:
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boxMove(&e->b);
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if (e->b.vx==0)
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{
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if (e->p1<2)
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{
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e->p1*=-1;
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e->b.vx=6*e->p1;
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}
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}
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if (e->p1>=2)
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{
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if ((e->p1++)==80)
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{ // transformation carapace->koopa
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e->type--;
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e->b.h=ennemi_heights[e->type];
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e->p1=e->b.vx=0;
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}
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}
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break;
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case PLANTE_ID:
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plante_tour(e);
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}
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if (e_hitMario && mario_fatal_hit) switch (e->type) // mario attacks
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{
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case GOOMBA_ID:
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e->life=DEAD;
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e->p1=0;
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scoreAdd(KILL_ENNEMI);
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mario.p.vy=4;
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mario.p.y=e->b.y+ennemi_heights[e->type]+1;
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break;
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case KOOPA_V_ID:
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case KOOPA_R_ID:
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e->type++;
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e->b.h=ennemi_heights[e->type];
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e->p1=2;
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e->b.vx=0;
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scoreAdd(KILL_ENNEMI);
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mario.p.vy=6;
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mario.p.y=e->b.y+ennemi_heights[e->type]+1;
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break;
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case CARAPACE_VERTE:
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case CARAPACE_ROUGE:
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if (e->p1==0 || e->p1>=2)
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{
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if (mario.p.x>=e->b.x) e->p1=-1;
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if (mario.p.x<=e->b.x) e->p1=1;
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e->b.vx=6*e->p1;
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mario.p.vy=6;
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mario.p.y=e->b.y+ennemi_heights[CARAPACE_VERTE];
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}
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else
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{
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e->p1=e->b.vx=mario.p.vx=0;
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mario.p.vy=6;
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mario.p.y=e->b.y+ennemi_heights[CARAPACE_VERTE]+1;
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}
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break;
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case PLANTE_ID:
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hurtMario();
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break;
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}
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else if (e_hitMario) switch (e->type) // hurt mario
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{
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case GOOMBA_ID:
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case KOOPA_V_ID:
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case KOOPA_R_ID:
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hurtMario();
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break;
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case CARAPACE_VERTE:
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case CARAPACE_ROUGE:
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if (e->p1==0 || e->p1>=2)
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{
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if (mario.p.x>=e->b.x) e->p1=-1;
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else e->p1=1;
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e->b.vx=6*e->p1;
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if (mario_fatal_hit)
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{
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mario.p.vy=6;
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mario.p.y=e->b.y+ennemi_heights[CARAPACE_VERTE];
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}
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else
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{ // mario bounce
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if (mario.p.x>=e->b.x) mario.p.x=e->b.x+e->b.w;
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else mario.p.x=e->b.x-mario.p.w;
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mario.p.vx=0;
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}
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}
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else hurtMario();
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break;
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case PLANTE_ID:
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hurtMario();
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break;
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}
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}
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void ennemiesDisplay()
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{
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for (int i=0; i<ennemis_global_size; i++) ennemiDisplay(&ennemis_global[i]);
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}
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